Beginning .NET Game Programming in VB .NET - download pdf or read online

By David Weller, Alexandre Santos Lobao, Ellen Hatton

ISBN-10: 1590594010

ISBN-13: 9781590594018

Starting .NET video game Programming in VB .NET provides the paintings of David Weller (.NET online game evangelist at Microsoft) and a bunch of key Microsoft insiders who determined to jot down the perfect advent to online game programming for VB .NET programmers. Weller has switched his prior booklet to VB .NET and additional an advantage bankruptcy. The publication has handed all inner Microsoft assessments as to programming variety. This completely revised and superior model (including an advantage bankruptcy) is the right option to get into .NET video game programming utilizing the VB .NET language.

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Height) This illustrates very well the third variety of error you can find when moving programs to other platforms, such as mobile devices: The program generates a runtime error because something (a function, method, or event) doesn’t behave as expected. This class of errors is a little more difficult than the previous ones to fix, since the error can occur in a different place from where it is generated. In our sample, we get an error inside the Square class the first time we try to create a Graphics object to draw on the screen; but the error is raised over the call stack until the Click event on the Start button.

Path gradients allow you to fill a shape using a color pattern defined by a specified path. The path can be composed of points, ellipses, and rectangles, and you can specify one color for the center of the path and a different color for each of the points in the path, allowing the creation of many different effects. qxd 8/20/04 1:29 PM Page 8 Chapter 1 To draw an image using gradient paths, you must create a PathGradientBrush object, based on a GraphicsPath object that is defined by a sequence of lines, curves, and shapes.

Bounding Boxes One of the most common collision detection algorithms, the bounding boxes algorithm, uses the idea of creating boxes around objects in order to test a collision with minimum overhead and, depending on the object, an acceptable degree of precision. In Figure 1-7 you see some objects that you want to test for collisions, along with their bounding boxes. Figure 1-7. Bounding boxes for an archer and a monster In the game code, you must test if there’s any overlap between the boxes to test for collision, instead of testing every single pixel of the images.

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Beginning .NET Game Programming in VB .NET by David Weller, Alexandre Santos Lobao, Ellen Hatton

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